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Walkthrough for Graven: The Purple Moon Prophecy

General Tips

  • This is the official guide for Graven: The Purple Moon Prophecy.
  • It includes solutions for all hidden object (HO) scenes.
  • It doesn't include solutions for mini games or mistletoe placements.
  • If you notice any errors - please let us know.

Chapter shortcuts

Chapter 1: Night of the comet

  • Go into the alley.
  • Read the note (A).
  • Pick up the first piece of mosaic (B).
  • Take the Broken knife (C).
  • Back to the street.
  • Notice the pub's lights just turned on. Go there.
  • Look at the papers on the table and take the Business card with the code.
  • Go inside the pub.
  • Use the Broken knife to take out the mysterious item from the piano (A)
  • Pick up the Key
  • Use the Key to open the door lock (B) and press the handle.
  • Go inside.
  • Open the jar (A) and then take the Tap
  • Pick up the First horn (B)
  • Pick up the Bulb (C)
  • Insert the Bulb into the lamp (D)
  • Pick up the Second horn (A)
  • Insert the First horn and the Second horn into the skull on the wall (B)
  • Move everything in the cabinet (C) to the side and take the Weight
  • Install the Tap in the sink (D)
  • Drain the water from the sink (E)
  • Put the Weight on the scales (A), and pick up the Handle
  • Combine the Handle with the corkscrew part (B), then pick up the Corkscrew
  • Open the jar (C) with the Corkscrew and pick up the Keys
  • Open the padlock (D) with the Keys and then open the cupboard.
  • Pick up the Scissors (A)
  • Move the chair (B) and cut the rope with the Scissors
  • Open the bottom cupboard.
  • Pick up the Manhole hook.
  • Back to the alley.
  • Pull out the Handle from the basin (A) with the Manhole hook
  • Insert the Handle into the hole in the gate lock (B)
  • Play the minigame.
  • Pick up the Coin (A)
  • Pull the rope in well (B)
  • Throw the Coin into the well (C)
  • Pick up the Five button (D)
  • Insert the Five button into the intercom keyboard (E)
  • Press the correct code from the Business card: 5179
  • Press the handle (F)
  • Go inside Villa Balneaire.
  • Go up the stairs to the room.
  • Move the blanket on the couch (A)
  • Pick up Window handle (B)
  • Play the minigame (C)
  • Open the window (D) with the Window handle
  • Pick up the Crotchet needle (E)
  • Use the Crotchet needle on every box corner (A)
  • Then remove the box cover (B)
  • Read Michael's message and take the Blue Ring (C)
  • Talk with the fisherman (A)
  • Then help him segregate the catch in the minigame (B)
  • Pick up the Boat hook (C)
  • Untie one of the boat ropes and use the Boat hook to remove the second one from the buoy (D)

Chapter 2: Saving Michael

  • Go into the cave.
  • Pick up the Trowel
  • Back to the shore, and go to the lighthouse on top.
  • Open the secret safe with the Trowel (A)
  • Pick up the Key and the Stormproof match (B)
  • Open the padlock with the Key (C)
  • Go into the shed.
  • Collect all marked items.
  • Turn the mirror (A) and then take the rag (B) and clean the mirror (A)
  • Take the handle (A) and put it into the wheel (B) and use it.
  • Take the wooden part of chest lock (A) and place it in the lock (B).
  • Open the chest by switching wooden parts of the lock (B).
  • Pick up the marked elements inside the chest.
  • Take the screwdriver (C) and use it to unscrew the helmet (D)
  • Pick up the marked element inside the helmet.
  • Your reward is a Fishing net.
  • Pick up the Grappling hook.
  • Back to the shore and use the Stormproof match to light the oil lamp.
  • Pick up the Oil lamp and go to the cave.
  • Hang the Oil lamp on the rod (A).
  • Pick up the Oar (B).
  • Use the Grappling hook on the boat (C) to pull it closer.
  • Use the Fishing net to retrieve the Oar holder from the water (A).
  • Mount the Oar holder on the boat (B).
  • Place the Oar in the oar holder (B).
  • Now you can cross the lake. So do it.
  • Pick up the Torch.
  • Go back to the cave.
  • Light up the Torch using the oil lamp.
  • Cross the lake again.
  • Then go into the dark enterance.
  • Light up the torch (A) using the Lit torch
  • Put the Lit torch into the hole (B).
  • Go to the next room.
  • Uncover the bookshelves (A).
  • Pick up the Candle (B) and the Step stool (C)
  • Look at the hearth (D) and light the Candle from it.
  • Place the Lit candle on the candlestick (E).
  • Pick up the Safety razor.
  • Cut the bag with the Safety razor (A).
  • Pick up the Rope from inside the bag.
  • Get the Crowbar out of the gap (B).
  • Tear off the planks using the Crowbar.
  • Pick up the Planks.
  • Make a footbridge from the Planks (A).
  • Place the Step stool (B).
  • Talk to Michael and give him the Blue Ring (C).
  • Go back to the hall and look at the lectern.
  • Press the buttons in the right order and then pick up the Device.
  • Insert the Device to the wall mechanism.
  • Uncover the bed (A) and pick the Strange device.
  • Pick up the Lever (B).
  • Insert the Lever into the hole (C) and then pull the lever. It will uncover the second Strange device. Pick it up.
  • Look at the cage (D).
  • Pick up all marked objects.
  • Move the rag (A) to find a hammer.
  • Take the key (B) and use it to open the handcuffs (C).
  • Move the glove (D) to find a church key.
  • Reward is a Church key.
  • Use the Church key on the Skull (A).
  • Then pick up the third Strange device that just fell out.
  • Insert all three Strange devices into the door mechanism (B).
  • Play the minigame.

Chapter 3: I will start the lighthouse

  • Go to the hall.
  • After seeing druids meeting look at the relief at the top center of the screen.
  • Play the minigame.
  • Open the door lock (A).
  • Press the handle (B).
  • Go outside, to the lighthouse entrance.
  • Go inside the shed (hidden object scene).
  • As usual pick up all the marked objects.
  • To pick up the hook turn the mirror (A).
  • The extinguisher is behind the broom (B).
  • Pick up the rest of the items, marked here.
  • Reward is a Tube of grease.
  • Go to the shore and take the Empty fuel can.
  • Go back to the lighthouse and go to the top of the staircase.
  • Pick up the Emergency hammer (A) and the Tap handle (B).
  • Pick up the Cutting pliers (C).
  • Use the Tube of grease on the seized gears (D).
  • Place the Empty fuel can at the front of the barrel (A).
  • Mount the Tap handle to the tap (B).
  • Turn on the tap (B).
  • Pick up the Fuel can (A).
  • Cut the chain using the Cutting pliers (C) then pick up the Tank cap.
  • Break the glass (A) with the Emergency hammer.
  • Pick up the Key from the exposition (B) and the Wick (C).
  • Pick up the Chalk (D).
  • Go to the cell.
  • Use the Key from the exposition to open the padlock (A).
  • Then pick up the Chain and padlock (B).
  • Use the Chalk on the riddles (C).
  • Play the minigame.
  • Reward is a Stones with signs.
  • Go to the hall.
  • Uncover the bookshelves, again (A).
  • Pick up the Old book (B).
  • Insert the Stones with signs into the holes on the wall (C).
  • Place the Old book on the lectern (D).
  • Turn the page (E) and then read the note.
  • Underneath the note is the Ancient key. Pick it up.
  • Open the safe (F) with the Ancient key, then pick up the Red crystal and the Old lighter.
  • In the lighthouse use the Chain and padlock on the chain and weight to attach the weight.
  • Go upstairs.
  • Pour fuel from the Fuel can into the opening in the tank (A).
  • Then place the Tank cap on the tank (A).
  • Press the handle (B) three times to inflate the tanks.
  • Turn on the tap (C).
  • Put the Wick in the burner (D).
  • Light up the wick (D) using the Old lighter.
  • Release the lock (E).
  • Turn on the mechanism (F).
  • Unfortunately, the mechanism broke down. You'll have to fix it.
  • Play the minigame.
  • Travel to Avalon with the Fisherman.

Chapter 4: Avalon

  • First, talk to the Fisherman (A).
  • Read the message in the Bottle and take it (B).
  • Go into the forest.
  • Go straight to meet the Lady Of The Lake.
  • Talk to the Lady Of The Lake.
  • Follow the road to the left.
  • Go inside the cave.
  • Talk to the Hermit (A). He will ask you to heal the falcon.
  • Look at the roots on the top (B) and pick up the Potion of growth, the Device and the Pouch with seeds.
  • Uncover the curtain (C) and go inside the cave.
  • Pick up the Watering can (A).
  • Use the Watering can to water the withered flower (B).
  • Pick up the Bird wing (C).
  • Move the basket (D) and pick up the Rope.
  • Insert the Rope into the mechanism on the wall (E) and then use it.
  • Put the Bird wing on the bird (F).
  • Pick up the Compass key (A).
  • Pick up the Compass needle (B).
  • Open the compass cover with the Compass key (C).
  • Insert the Compass needle into the compass (C). It will show a three symbol sequence.
  • Pick up the Right tree part (D).
  • Pick up the Left tree part (E).
  • Touch the buttons to set the correct sequence of symbols (F) and then open the chest.
  • Pick up the Crystal from the opened chest.
  • Put the Crystal on the rod (A). Then you can pick up the White bloomed flower.
  • Insert the White bloomed flower into the black vase (C).
  • Swap the flowers so that their colors match the colors of their pots.
  • When the safe is opened, insert the Right tree part and the Left tree part there.
  • Then pick up the Hoe.
  • Look at the fireplace.
  • First, there is the healing potion recipe and instructions on using the potion of growth.
  • Take the wood (A) and place it in the fireplace (B).
  • Take the pot (C) and also hang it above the fire (B).
  • Pick up the Horn pickaxe (D).
  • Pick up the Jug (E).
  • Play the minigame (F). Reward is a Spoon.
  • Go back to the clearing.
  • Use the Hoe on the patch (A).
  • Then sow the seeds from the Pouch with seeds on the plowed patch (A).
  • Finally use the Potion of growth on the sown patch (A) and then pick up the Sprouts.
  • Use the Horn pickaxe to tear off the Tree mushroom from the tree (B).
  • Insert the Device into the just uncovered tree mechanism and play the minigame.
  • After the minigame pick up the Sickle.
  • Go to the lake.
  • Look at the lake shore and fill the Jug to obtain the Jug of water.
  • In the forest cut the Rowan branch (A) with the Sickle.
  • Pick up the Blooming flowers (B).
  • Now you have all the ingredients for the potion, so go to the fireplace.
  • Pour water from the Jug of water (A) into the pot.
  • Put Sprouts, the Tree mushroom, the Rowan branch and the Blooming flowers (B) into the pot.
  • Stir it with the Spoon (C)
  • Fill the Bottle with the potion from the pot (D) and take the Healing potion.
  • Heal the falcon using the Healing potion.
  • Then go back to the lake.
  • Talk with the Lady Of The Lake.
  • Cross the lake in the boat.
  • Play the minigame to learn the runic language.
  • Talk to the Lady Of The Lake (A). You have to activate the altar.
  • Pick up all four elemental sigils (B).
  • Insert each sigil into its place on the right menhir.
  • Pick up the Long stick (C).
  • Go to the shore.
  • Move the nest with the Long stick.
  • Pick up the Falcon's Feather which just landed on the nest.
  • Go to the clearing.
  • Take the Apple from the tree. Oops, the branch broke.
  • Go to the hermitage and again go to the cave.
  • Pick up all marked items.
  • Move the basket (A) to pick up the Sundial.
  • Pick up the rest of the marked items.
  • The revard is the Sea shell.
  • Pick up Ash from the fireplace.
  • Go back to the island.
  • Place the Feather on the air section of the altar (A).
  • Place the Sea shell on the water section of the altar (B).
  • Place the Ash on the fire section of the altar (C).
  • Place the Apple on the earth section of the altar (D).
  • Play the minigame.
  • Pick up the Earth wand (A).
  • Talk to the Lady Of The Lake (B).
  • Use the Earth wand to fix the broken branch.
  • Talk to the Fisherman and go back to the port.

Chapter 5: The man with the pendant

  • Talk to the Fisherman.
  • The boat has appeared in the port. Go there.
  • Play the minigame (A).
  • Open the box (B) and take the Fireaxe and the Hook from it.
  • Pick up the Oiler (C).
  • Hang the Hook on the chain (D).
  • Go to the street.
  • Cut off the rope with the Fireaxe and pick up the Crank.
  • On the boat put the Crank in the mechanism (A) and then turn it to open the lid.
  • Go uder the deck (B).
  • Pick up all marked items.
  • Take the handle (A), mount it on the drawer (B) and open it.
  • Move the cardboard box (C) and open the safe under it.
  • Pick up the rest of the marked items.
  • Your reward is a Lock wheel.
  • Place the Lock wheel on the door (A) then turn it.
  • Turn the second wheel (B).
  • Look at the opened room and examine the body (C).
  • Pick up the Captain's Key (E).
  • Open the safety box (D) and pick up the Seahorse symbol and the Crowbar.
  • Go to the alley and look at the trash.
  • Collect all marked items.
  • Take the doll's head (A) and put it on the doll's body (B) then pick up the doll.
  • Take the stone (C) and use it to break the jar (D) then pick up the clothes peg.
  • Take the handset (E), place it on the phone (F) and take it.
  • Open the cardboard box (G).
  • Collect the rest of the marked items.
  • The reward is a Poker.
  • Use the Captain's Key to open the door then go inside.
  • Look at the pub's owner (A). He's dead!
  • Read the note (B) and pay attention to the drawing there.
  • Pick up the Fuse (C).
  • Pick up the Wire cutter (D).
  • Go inside the storage (E).
  • Collect all marked items.
  • Move the chair (A) to pick up the moth behind it.
  • Close the cabinet door (B) to pick up the second moth.
  • Move the saucepan (C) to uncover the tea cup and then pick up it.
  • Move the can (D) to pick up the Fish statue. It is your reward.
  • Cut the chain with the Wire cutter and pick up the Ladder.
  • Place the Ladder under the sign with the pub's logo.
  • Then put the Red crystal in the eye hole (B). Pick up the Emblem.
  • Go back to the street.
  • After witnessing the fight, talk with the man. He gives you the Silver bar.
  • Then go inside Villa Balneaire.
  • Look at the door and put the Emblem into the slot.
  • Play the minigame.
  • Go into the opened entrance.
  • Pick up the Skull artifact (A).
  • Open the stove door (B).
  • Use the Poker to poke the ash (C) inside the stove and then pick up the Fire statue.
  • Pick up the Bird statue and the Vintage key from the shelf (D).
  • Pick up the Test tube (E).
  • Turn the book page (F) and then pick up the Triangular key.
  • Uncover the keyhole lid.
  • Open the cupboard using the Vintage key then look at it.
  • Pick up the Dust cleaner (A).
  • Move the clock (B) and pick up the Cutter behind.
  • Cut the strips (C) with the Cutter and pick up the Pry bar.
  • Open the cupboard door (D) prying the latch with the Pry bar.
  • Pick up the Heart (E).
  • Insert the Heart into the pendant (F) and when it is opened pick up the Wheels (G).
  • Clean the dust (A) with the Dust cleaner.
  • Pick up the Valve (B).
  • Instal the Valve on the pipe (C) and turn it.
  • Then you can pick up the Magnet (D).
  • Use the Magnet to pull out the Toy key (E) and pick it up.
  • Insert the Toy key into the toy car (F).
  • Mount the Wheels on the toy car (F).
  • Move the toy car (F) and then open the cardboard box and pick up the Vise handle.
  • Put the Vise handle into the vise (G) and turn it. Then pick up the Wrench which is your reward.
  • Go to the basement.
  • Use the Wrench to unscrew the screw (A).
  • Pick up the Tree statue (B).
  • Place the Fish statue on the water podium (C).
  • Place the Tree statue on the earth podium (D).
  • Place the Fire statue on the fire podium (E).
  • Place the Bird statue on the air podium (F).
  • Play the minigame.
  • Go inside the secret passage behind the shelves.
  • Look at the hook on the wall.
  • Remove the cobwebs and pick up the Lighter.
  • It is time to head back to the island.
  • Go to the lighthouse and put the Seahorse symbol in the seahorse shape in the cupboard door.
  • When it's opened, pick up the Empty bucket.
  • Go to the cell.
  • Use the Triangular key to open the stone safe (A) and pick up your second Silver bar.
  • Look at the cage to open a hidden object scene.
  • Pick up all marked items.
  • Your reward are Tongs.
  • Fill the Empty bucket with the water from the lake to have the Full bucket.
  • Attach the Tongs to the melting pot (A).
  • Put the Silver bar into the melting pot (B).
  • Press the bellows (C) three times to melt the silver.
  • Take the pot with the tongs and pour the liquid silver into the tree mould (D).
  • Pour the water from the Full bucket over the hot earth sigil (D).
  • Pick up the Earth sigil.
  • Go to the shore and insert the Earth sigil into the Menhir.

Chapter 6: The power of the menhirs

  • Pick up the Earth artifact.
  • Put the Earth artifact into the stone plaque.
  • Pick up the Wave-shaped mold.
  • Now you can create another sigil.
  • Place the Wave-shaped mold on an empty stand (A).
  • Put the Silver bar in the melting pot (B).
  • Press the bellows (C) three times to melt the silver.
  • Take the pot with the tongs and pour the liquid silver into the wave mould (A).
  • Take the bucket of water (D) and pour the water over the hot wave sigil (A).
  • Pick up the Water sigil.
  • Get back to the port and go to the street.
  • The gate is now opened. Go there.
  • Use the Oiler to oil the rusty lock (A).
  • Then press the handle (B) to open the gate.
  • Go to the backyard.
  • Pick up all marked items.
  • Remove the loose stone (A) to pick up one of the hidden pieces.
  • Take the tongs (B) and use them to take out the tray (C) from the fireplace. There is an another hidden piece.
  • The last piece is inside the lamp. Open it (D) to pick up the wick.
  • The reward is an Empty kerosene lamp.
  • Follow the road to the back.
  • Pick up the Garden shears (A) and the Long stick (B).
  • Put the Skull artifact in the gate lock (C) and rotate it.
  • Then press the handle (D).
  • Go to the cemetery.
  • Pick up the Sledgehammer and the Pickaxe.
  • Go back to the outskirts.
  • Cut the ivy (A) with the Garden shears.
  • Smash the concrete (B) with the Sledgehammer and then pick up the first Broken stone piece.
  • Go to the boat and pry the barrel lid with the Crowbar.
  • Then fill the Empty kerosene lamp with kerosene to get the Kerosene lamp.
  • Again, get to the island and smash the wall with the Pickaxe.
  • Pick up the second Broken stone piece
  • Go back to the outskirts and go up the stairs.
  • Put the two Broken stone pieces into the hole in the wall (A).
  • It will uncover the wave shaped slot, so put the Water sigil there.
  • Pick up all marked items (B): the Iron steps, the Brass moon and the Water artifact.
  • Go down to the sewers.
  • Hang the Kerosene lamp on the hook and light it with the Lighter.
  • Look at the well.
  • Reach the Brass sun with the Long stick.
  • After that go to the well shaft.
  • First, try going to the top (A).
  • Repair broken ladder (B) with the Iron steps.
  • Then play the minigame (C).
  • Pick up the Eagle's head (D).
  • Go to the outskirts.
  • Inset the Brass moon and the Brass sun into the wall.
  • Play the minigame.
  • After winning, pick up your next Silver bar.
  • Go to the island's shore.
  • Put the Water artifact in the place above the spring (A).
  • Then pick up the Cloud-shaped mold.
  • It is time to cast the third sigil.
  • Place the Cloud-shaped mold on the empty stands (A).
  • Put the Silver bar in the melting pot (B).
  • Press the bellows (C) three times to melt the silver.
  • Take the pot with the tongs and pour the liquid silver into the cloud mould (A).
  • Take the bucket of water (D) and pour the water over the hot cloud sigil (A).
  • Pick up the Cloud sigil.
  • Go to the cemetery.
  • Put the Eagle's head on the headless eagle statue (A).
  • After that play the minigame (B).
  • Put the Cloud sigil in the cloud shaped place (C) on the menhir.

Chapter 7: Shadow of the moon

  • You are trapped again.
  • Pick up Matches (A).
  • Use Matches to light the candles (B).
  • Play the minigame with skulls (C).
  • Look at the coffins to the right (D).
  • Pick up the Wooden handle (A).
  • Insert the Wooden handle into the stone (B) and pick up the Mallet.
  • Smash the cracked wall (C) with the Mallet.
  • Pick up the Iron bar (D).
  • Pry the coffin cover (E) with the Iron bar.
  • Move the shield (F).
  • Touch the pile of skulls (G).
  • Pick up the Shackles key (A).
  • Open the shackles (B) with the Shackles key and then pick up the Rusty blade.
  • Press the lever (C).
  • Remove the cobwebs (D) from the Axe and pick it up.
  • Break the planks (E) with the Axe.
  • Cut off the Star (F) with the Rusty blade and pick it up.
  • Insert the Star to the star-shaped lock on the chest (A).
  • Open the chest's lid (B).
  • Pick up the Head (C).
  • Pick up the Triple spiral (D).
  • Put the Triple spiral in the wooden mask (E).
  • Put the Head in the empty place (F).
  • Pick up the Skull key (G). It is your reward.
  • Get out of the crypt.
  • Pick up the Coin (A) one more time.
  • Insert the Skull key to the wall (B).
  • Play the minigame.
  • Get out of the dungeon.
  • Climb up the well shaft to reach the street.
  • Talk with the man. He gives you All mosaic pieces if you haven't collected them by yourself.
  • Go to the pier an look at the binoculars.
  • Insert the Coin in the slot in the machine (A).
  • Then press the handle (B).
  • Play the minigame.
  • Use the All mosaic pieces on the mosaic.
  • Play the minigame.
  • Go inside the secret passage.
  • Pick up the Willow branch (A).
  • Pick up the Flash drive (B).
  • Go to the room and look at the notebook.
  • Insert the Flash drive to the USB cable (A).
  • Turn on the notebook (B).
  • Insert the right code (C).
  • Then press the submit button (D).
  • Read the potion recipe. You'll have to make it soon.
  • Look at the cupboard.
  • Pick up all marked items.
  • Move the clock (A) to pick up the calendar.
  • Close the pendant lid (B) to pick up the pin.
  • Pick up the rest of the marked items.
  • Your reward is an Ash pan.
  • Go to the alley and look at the trash.
  • Again pick up all marked items.
  • Use the wrench (A) to unscrew the screw (B) and pick it up.
  • Reward is a Blow torch.
  • Go to the boat and go down under the deck.
  • Pick up all marked items.
  • Close the drawer (A) to pick up the flashlight.
  • Pick up the rest of the marked objects.
  • The reward are the Pincers.
  • Remove the nails in the chest with the Pincers to pick up the Compass rose.
  • Go to the cemetery and remove the beam. Then open the door and go inside the crypt.
  • Look at the coffins on the right.
  • First, pick up all marked items.
  • Switch the lever (A).
  • Move the shield (B).
  • Close the chest (C).
  • Pick up the rest of the hidden objects.
  • Your reward are Black candles.
  • Insert the Compass rose to the compass rose shape (A) on the lid of the coffin.
  • Play the minigame.
  • When it is opened, pick up the Silver gryphon.
  • Pick up the Archdruid's ring and then the Archdruid's relic.
  • Read the scroll too (this is important).
  • Go to the outskirts backyard.
  • Pick up all the marked items.
  • Pick up the rest of items.
  • Reward is a Spade.
  • Dig a hole with the Spade under the tree (A). Important: make sure you've read the scroll at the archdruid's coffin, 4 steps above, otherwise the action will be not available.
  • Look at the mystery box.
  • Insert the Silver gryphon into the mystery box then pick up the Emblem and the Myrtle leaves.
  • Go to the boat and use the Test tube on the blood to get the Blood in the tube.
  • In the basement get some ash onto the pan to get the Pan with the ash.
  • Look at the purse in front of the pub.
  • Pick up all marked items.
  • Use the key (A) to open the case (B) and then pick up the sunglasses.
  • Use the pencil (C) on the sharpener (D) to get the sharpened pencil.
  • Open the wallet (E) and pick up the hair rubber.
  • Open the zipper (F) and pick up the dice and the candy.
  • Pick up the rest of the marked items.
  • Your reward is a Nail file.
  • Go inside the pub.
  • Put the Archdruid's relic in the machine (A).
  • Remove the lid (B) using the Nail file (B).
  • Plug the plug in (C).
  • Remove the old broken fuse (D) and insert there the new Fuse.
  • Turn on the grinder (E).
  • Pick up the Relic powder (F).
  • Back to the secret laboratory.
  • Press stones around the niche in the right order.
  • Pick up the Vervain flower (A).
  • Put the Vervain flower into the oil press (B).
  • Squeeze the oil from the vervain by rotating the handle (C),
  • Pick up the Vervain oil (D),
  • Add the following ingredients to the pot (E): the Relic powder, the Pan with the ash, the Blood in the tube and the Vervain oil.
  • Stir the potion with the spoon (F).
  • Pick up the Potion of dominion.
  • To make the Wand of Dominion follow the recipe from the book:
  • Place the Black candles on the table (A).
  • Light the candles with the Blow torch (B).
  • Add the Myrtle leaves to the fire (C).
  • Put the Willow branch in the incenser (D).
  • Pour the Potion of dominion onto the branch (E).
  • Pick up the Wand of Dominion.
  • Now the Fisherman will take you to the island for the last time.
  • Go inside the cave.
  • Put the Emblem in the hole.
  • Go down the lake.
  • Defeat Michael using the Wand of Dominion.
  • Pick up the both of the moonstones.
  • Follow Michael.
  • Follow Michael.

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